Computing at Hexton JMI
Computing concerned with managing, processing, and communicating information. Our pupils will experience and become familiar with computational systems of all kinds, including computers and devices. Computational thinking provides insight to many areas of the curriculum, and influences work at the cutting edge of a wide range of disciplines. Technology develops rapidly, and it is vital that our children have the knowledge and skills to prepare them for whatever technologies may exist in their futures.
Computing knowledge will be taught through the following themes:
* Digital citizenship
* Computer Science
* Information Technology
* Technical Vocabulary
Computing skills will be developed specifically through:
Unplugged activities to practice and secure computing understanding (e.g. for algorithms);
E-safety knowledge and the ability to make safe choices;
Basic use of equipment and storage/retrieval of work;
Understanding that a computer is not clever, and that it responds to a series of commands and questions set by and controlled by the user;
Use of a range of software and apps to present information in a variety of ways.
Resources to support learning at home:
A subscription-only resource containing a range of apps, computing and cross-curricular, for children to access at school and at home. All children at Hexton have login details to access the resources.
Barefoot (KS1 and KS2)
Downloadable games and activities for children, links to live lessons and a guide for parents. Cross-curricular lesson plans are included, plus resources that unpack computational thinking in a range of subjects.
STEM Learning e-Library (KS1 and KS2)
An online resource bank, with links to other resources. The site features a live chat function offering support from subject experts. Contains home learning resources.
Scratch (KS1 and KS2) and Scratch Jr (KS1)
A website enabling children to use code and develop algorithms to create moving pictures and games. Scratch Jr is aimed at 5-7 year olds. Tutorials are included to help you get started.
Raspberry Pi Foundation – Digital Making at Home (KS2)
Join the weekly code-along using open projects based on a weekly theme, with different levels available for all abilities, allowing you to be open-ended with opportunities for making and creativity.
Code Club (KS2)
Projects and activities for home learning plus a handy parent guide.
UK Safer Internet Centre (KS1 and KS2)
Online safety resources aimed at 3 -11 year olds.
Computing at School – Home Learning (KS1 and KS2)
Information and links to a range of computing activities to explore at home.
Thinkfun – All ages
Unplugged activities for children to learn the basics about algorithms without a computer.